Sample Character Alternative

An Alternative Character Statblock

Description:

CHARACTER NAME
GENDER ANCESTRY (HERITAGE) CLASS #
ALIGNMENT SIZE (TRAITS) BACKGROUND
Perception +# (T/E/M/L); SPECIAL SENSES
Languages LANGUAGES
Feats FEATNAME1 (DETAILS IF ANY), FEATNAME2 (DETAILS IF ANY)
Skills SKILLNAME +#
Str # (+#), Dex # (+#), Con # (+#), Int # (+#), Wis # (+#), Cha # (+#)==
Items ITEM1 (DETAILS IF ANY), ITEM2 (DETAILS IF ANY)
REACTION DETAILS IF ANY


AC #; Fort +# (T/E/M/L), Ref +# (T/E/M/L), Will +# (T/E/M/L)
HP #; Immunities TYPE # (IF ANY); Resistances TYPE # (IF ANY); Weaknesses TYPE # (IF ANY)
Hero Points #


Speed # feet
Melee WEAPON +# (KEYWORDS), Damage #d#+# DAMAGE TYPE
Ranged WEAPON +# (KEYWORDS), Damage #d#+# DAMAGE TYPE

TRADITION (Arcane, Divine, Occult, Primal) Focus Spells DC # IF ANY, attack +# IF ANY; (SPELL LEVEL) SPELLNAME IF ANY
Focus Points # IF ANY

TRADITION (Arcane, Divine, Occult, Primal) Innate Spells DC # IF ANY, attack +# IF ANY; HIGHEST LEVEL SPELLNAME IF ANY; NEXT HIGHEST LEVEL SPELLNAME IF ANY; Cantrips (SPELL LEVE) CANTRIPNAME IF ANY

TRADITION (Arcane, Divine, Occult, Primal) Known/Prepared Spells DC # IF ANY, attack +# IF ANY; HIGHEST LEVEL SPELLNAME IF ANY; NEXT HIGHEST LEVEL SPELLNAME IF ANY; Cantrips (SPELL LEVE) CANTRIPNAME IF ANY

Familiar Spells/Spellbook LIST SPELLS IF ANY

SPECIAL ABILITY [ACTION TYPE] REQUIREMENTS REQUIREMENTS IF ANY; TRIGGER TRIGGER IF ANY; EFFECT EFFECT

Class Features FEATURE (SUB-FEATURE)

Bio:

DO NOT SAVE OVER THIS CHARACTER

Players are encouraged to open up editing on this character (click on the “Pencil & Paper” icon to the left of the character name at the top) and then copy/paste the template above (starting with CHARACTER NAME) into the Description section of their PC profile and simply fill in their own information. If there are any questions, feel free to ask. A few notes on the template:

  • If an item is not in all caps, odds are it should remain in the statblock.
  • Occurrences of double equal symbols should remain in the statblock.
  • Parentheses should stay in the statblock, though often the text within them should be replaced.
  • The # symbol and ITEMS IN CAPS are intended to be replaced (exceptions – “AC” & “HP”). Normal capitalization should be used.
  • When you see “(T/E/M/L)” delete all letters except for the one that indicates your level of proficiency:
    • T = Trained
    • E = Expert
    • M = Master
    • L = Legendary
  • If a particular item does not apply to your character, remove the item (most of these conditional lines are marked with “IF ANY”).

Sample Character Alternative

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